Past issues
Volume 3
Issue 2
KEYWORDS
- Digital Divide: Navigating the Digital Edge S. Craig Watkins pp:1-12
MISSIVES
- There are no Missives articles in this issue
FORMULATIONS & FINDINGS
- Rethinking Language Learning: Virtual Worlds as a Catalyst for Change Dongping Zheng, Kristi Newgarden pp:13-36
- Kids Closer Up: Playing, Learning, and Growing with Digital Media Lori Takeuchi pp:37-59
- One Laptop per Child Birmingham: Case Study of a Radical Experiment Mark Warschauer, Shelia R. Cotten, Morgan G. Ames pp:61-76
KNOWING & DOING
- User Behavior in NBC News' Multimedia Educational Site, iCue Jason Haas, James K. L. Hammerman, Eric Klopfer, Candy Miller
- Instilling Creativity in Broadcast Media Design Students: Creative Processes in Applied Video Aesthetics Camille C. Baker
Issue 1
KEYWORDS
- There are no Keywords articles in this issue
MISSIVES
- Engaging the Public Domain Eric Hoyt pp:1-5
FORMULATIONS & FINDINGS
- Blogging for Facilitating Understanding: A Study of Videogame Education Jose Pablo Zagal, Amy S. Bruckman pp:7-27
- The Personal and the Political: Social Networking in Manila Larissa Hjorth, Michael Arnold pp:29-39
- The Nirvana Effect: Tapping Video Games to Mediate Music Learning and Interest Kylie Peppler, Michael Downton, Eric Lindsay, Kenneth Hay pp:41-59
KNOWING & DOING
- Worked Example: How Scientific Accuracy in Game Design Stimulates Scientific Inquiry Audrey Aronowsky, Beth Sanzenbacher, Johanna Thompson, Krystal Villanosa
- Collaborative Prototyping of Learning Innovations across Loosely Coupled Educational Communities Andrew Stricker, Jeanne Holm, Cynthia M. Calongne, Mike McCrocklin
Volume 2
Issue 4
KEYWORDS
- There are no Keywords articles in this issue
MISSIVES
- Against Technological Determinism: Remembering Historian David F. Noble Dan Schiller pp:1-2
- The Twitter Revolution Must Die Ulises Mejias pp:3-5
FORMULATIONS & FINDINGS
- Beyond Multimedia Literacy: Supporting Mastery in Virtual Environments Mary Leigh Morbey pp:7-20
- "It Matters Because It's a Game": Serious Games and Serious Players Jeff Kupperman, Michael Fahy, Fred Goodman, Susanna Hapgood, Jeff Stanzler, Gary Weisserman pp:21-30
- Safeguarding Play in Virtual Worlds: Design and Perspectives on Tween Player Participation in Community Management Yasmin B. Kafai, Kristin A. Searle pp:31-42
KNOWING & DOING
- Digital Youth Network: Creating New Media Citizens through the Affinity Learning Model Nichole Pinkard, Kimberly Austin
- Soft Modding in Two Out-of-School Virtual Worlds-Based Programs Elizabeth King, Esra Alagoz, Crystle Martin, Sarah Chu, Bei Zhang, Yoonsin Oh, Constance Steinkuehler
Issue 2-3
KEYWORDS
- Digital Learning and Participation among Youth: Critical Reflections on Future Research Priorities Sonia Livingstone pp:1-13
MISSIVES
- Education and Communication: An Archeology of Discourse and Practice Geneviève Jacquinot-Delaunay pp:15-25
FORMULATIONS & FINDINGS
- Learning and Challenging Online Social Communication Strategies in Morocco: Gender and Usage by AUI Graduates Lynne Dahmen, Fatima Zahrae Chrifi-Alaoui pp:27-44
- E-hijab: Muslim Women in the Metaverse Marlyn Tadros pp:45-61
- Teaching with Blogs: A Case Study of Technologically Mediated Literacy Judith C. Lapadat, Willow I. Brown, Glen Thielmann, Catherine E. McGregor pp:63-79
- Bringing Game-Based Learning to Scale: The Business Challenges of Serious Games Merrilea J. Mayo pp:81-100
- Participant Understandings of the Affordances of Remix World Kimberley Ann Richards, Kimberly Gomez pp:101-121
- Media Educational Situations and Two Primary School Teachers' Practical Reasoning Olli Vesterinen, Heikki Kynäslahti, Seppo Tella pp:123-139
KNOWING & DOING
- Filmic Texts and the Rise of the Fifth Estate Virginia Kuhn
Issue 1
KEYWORDS
- Opportunities, Resources, and Dispositions: Young Citizens' Participation and the Web Environment Peter Dahlgren pp:1-13
- Young People, the Internet, and Civic Participation: An Overview of Key Findings from the CivicWeb Project Shakuntala Banaji, David Buckingham pp:15-24
MISSIVES
- There are no Missives articles in this issue
FORMULATIONS & FINDINGS
- Utopia and Its Discontents: How Young People Are Making Sense of the Public Sphere Aleksander Sašo Brlek-Slaček, Maja Hančič Turnšek pp:25-37
- Affective Political Marketing Online: Emotionality in the Youth Sites of Greenpeace and WWF Fadi Hirzalla, Liesbet Van Zoonen pp:39-54
- Surveillance and File-Sharing: Two Issues Engaging the Unengaged Fredrik Miegel, Tobias Olsson pp:55-66
- Making Sense of Zhoriben: The Story of a Romani Social Networking Site in Hungary Judit Szakác, Éva Bognár pp:67-80
- Interactivity as Ideological Dilemma: A Socially Situated Reading of Interactivity Discourse in Three Civic Sites in the Italian Context Francesco Fabbro pp:81-93
KNOWING & DOING
- There are no Knowing & Doing articles in this issue
Volume 1
Issue 4
KEYWORDS
- Design Anne Balsamo pp:1-10
MISSIVES
- Role-Playing and the Future of the Textbook Christian Spielvogel, Laura Ginsberg Spielvogel, Ryan McFall pp:11-16
- Embedding Scratch in the Classroom Stamati Crook pp:17-21
FORMULATIONS & FINDINGS
- Writing, Citing, and Participatory Media: Wikis as Learning Environments in the High School Classroom pp:23-44
- Gaming Fluencies: Pathways into Participatory Culture in a Community Design Studio pp:45-58
- "Just Like I Have Felt": Multimodal Counternarratives in Youth-Produced Digital Media pp:59-77
KNOWING & DOING
- “I, Too, Sing America”: Analyzing Multimodal Counternarratives Jen Scott Curwood, Damiana Gibbons
- Can Avatars Perform as Electronic Transitional Objects Annick Janson, PhD
Issue 3
KEYWORDS
- Civic Engagement: Bridging Differences to Build a Field of Civic Learning W. Lance Bennett, Chris Wells pp:1-10
MISSIVES
- Blamed for Change: Historical Lessons on Youth, Labor, and New Media Futures Cathy N. Davidson pp:11-18
FORMULATIONS & FINDINGS
- Beyond Cynicism: Media Education and Civic Learning Outcomes in the University Paul Mihailidis pp:19-31
- How Media Literacy Educators Reclaimed Copyright and Fair Use Renee Hobbs, Peter Jaszi, Patricia Aufderheide pp:33-48
- No Quitting without Saving after Bad Events: Gaming Paradigms and Learning in The Sims James Paul Gee, Elisabeth Hayes pp:49-65
KNOWING & DOING
- Math as Narrative in WoW Forum Discussions Constance Steinkuehler, Caroline C. Williams
Issue 2
KEYWORDS
- Simply Assessment Valerie J. Shute pp:1-11
- Digital Media and Learning as an Emerging Field, Part I: How We Got Here James Paul Gee pp:13-23
MISSIVES
- Young People, the Internet, and Civic Participation: An Overview of Key Findings from the CivicWeb Project Shakuntala Banaji, David Buckingham pp:15-24
- Audiences, Intertextuality, and New Media Literacy Kathleen Tyner pp:25-31
FORMULATIONS & FINDINGS
- Epistemic Network Analysis: A Prototype for 21st-Century Assessment of Learning David Williamson Shaffer, David Hatfield, Gina Navoa Svarovsky, Padraig Nash, Aran Nulty, Elizabeth Bagley, Ken Frank, André A. Rupp, Robert Mislevy pp:33-53
- Parents as Learning Partners in the Development of Technological Fluency Brigid Barron, Caitlin Kennedy Martin, Lori Takeuchi, Rachel Fithian pp:55-77
- Youth, Creativity, and Copyright in the Digital Age John Palfrey, Urs Gasser, Miriam Simun, Rosalie Fay Barnes pp:79-97
KNOWING & DOING
- Using Gamestar Mechanic Within a Nodal Learning Ecology to Learn Systems Thinking: A Worked Example Robert J. Torres
- Activity and Assessment Theory in the Design and Understanding of the Packet Tracer Ecosystem Dennis C. Frezzo, John T. Behrens, Robert J. Mislevy
- Transformational Play And Virtual Worlds: Worked Examples From The Quest Atlantis Project Sasha Barab, Melissa Gresalfi, Adam Ingram-Noble, Ellen Jameson, Dan Hickey, Shahrier Akram, Stacey Kizer
- Identifying Protoform Practices: Leadership Constance Steinkuehler, Elizabeth King, Sarah Chu, Esra Alagoz, Aysegul Bakar, David Simkins, Yoonsin Oh, Bei Zhang
- Embodied Games, Next Gen Interfaces, and Assessment of High School Physics Mina C. Johnson-Glenberg, David Birchfield, Colleen Megowan, Lisa Tolentino, Christopher Martinez
- Digital Media and Learning as an Emerging Field, Part II: A Proposal for How to Use “Worked Examples” to Move Forward James Paul Gee
- Competition as a Driver for Learning Ben DeVane, Shree Durga, Kurt Squire
Issue 1
KEYWORDS
- Learning: Peering Backward and Looking Forward in the Digital Era Margaret Weigel, Carrie James, Howard Gardner pp:1-18
- Childhood: Changing and Dissonant Meanings Barrie Thorne pp:19-27
MISSIVES
- HopeLab's Approach to Re-Mission Richard Tate, Jana Haritatos, Ph.D, Steve Cole, Ph.D pp:29-35
- Why Virtual Worlds Can Matter Douglas Thomas, John Seely Brown pp:37-49
FORMULATIONS & FINDINGS
- A Developmental Lens for Designing Virtual Worlds for Children and Youth Laura Beals, Marina Umaschi Bers pp:51-65
- Let Everyone Play: An Educational Perspective on Why Fan Fiction Is, or Should Be, Legal Lauren Lewis, Rebecca Black, Bill Tomlinson pp:67-81
- Games and Learning: What's the Connection? Caroline Pelletier pp:83-101
KNOWING & DOING







